Megaman is one of Capcom's classic franchises that appeals to all ages, and the artwork and designs of the Megaman Zero series are known to be the most innovative in the franchise. This inspiring art book is filled with character designs, concept sketches, location designs, event digests, data archives, character dialogue lists, item charts and exclusive interviews with the series' creators giving an in-depth look at the Megaman Zero world! A must-have for all video game fans and inspired artists!
GREAT ART BOOK 4 out of 5
I LOVE this book .... there are a few things that I wish that could have been done differenty.
1 Bind it in hardback with a transparent dust cover.
2 Have full size scans of the mod cards instead of those tiny avatar size pics.
3 Add official English translated scripts from all of the voice drama tracks on the Japanese sound tracks. Translated lyrics to the song that Ciel sings at the end of Zero 4 would have been nice too.
Nice work UDON! 4 out of 5
I really enjoyed looking over this artbook. Frankly, I like it when UDON translates and releases Japanese material, as opposed to creating their own original content. My favorite aspect was the copious amount of concept art. I always find it intriguing to see how the current designs come about, although in some cases, it just makes me sad because some of the older concepts seem far more interesting than the final product. My only problem with this book is that it seems that UDON may have made a few mistakes when translating some of the bosses' profiles (specifically, on the genders of certain bosses), based on some other translations of press material for the Zero games. Then again, if you're like me, you bought this book more for the artwork, and in that case, this book delivers.
All style, no substance 2 out of 5
I purchased the first two megaman books covering the core series, and the X series at the same time. I went into them expecting nice pictures of my favorite Robot Masters, but I was delighted to see that there was so much more waiting for me. Each book had commentary from the creators of the games on every level of development from the artists, to the directors. They shared who they're favorite characters were, and also how they felt about the games that they were in. When I saw that Megaman Zero was receiving the same treatment, I was extremely excited.
When I received it however, I was dismayed to find that the sparkling commentary was completely absent. The art was beautiful, as I knew it would be, but after being treated to a walk through the process of making the games in the previous books, this one was sorely lacking. There is nothing in the book that goes into any detail of the game, outside the characters bios, and the games story. I knew all of this because I had played the game, and read the instruction manual. That's right; the amount of information found in this book is what they pulled out of the games instruction manual.
While the art is beautiful, this book is a huge step backwards from the products that came before it. There was no reason that such a wonderful series shouldn't get the same respect and attention that a travesty like Megaman x6, 7, and 8 got. If you have to see the artwork, I still wouldn't recommend this book because out right now is the complete collection of the game son the DS complete with photo gallery. That's right; you can get the artwork, and all four of the megaman Zero games for maybe ten dollars more than you would pay for this half finished product. Do yourself a favor, and get the Megaman Zero collection on the DS instead; it is a better investment all around.Mega Man Zero Collection
GREAT BOOK!! 5 out of 5
I think this book is just great.....It's got EVERYTHING you need to know about the Mega Man Zero Series, A LOT OF ARTWORK, & and indepth interview with the creators of the series!! A MUST HAVE for Mega Man fans!
Freakin Awesome! 5 out of 5
I've been a mega man fan all my life, but that doesn't mean that I've been a big fan of all the different types of artwork for each series. The ones that have caught my eyes over the years have been the Mega Man X series and the Mega Man Zero series for the GameBoy Advance/DS.
This book in particular is a major showcase on how much time and thought is spent on making this game come to life. There are several pictures of the hero and the enemies in this book. From conceptual to the finished version, you get a pretty good look at what was included (and no included) in the game.
Many of the chapters are broken up into whatever title the Mega Man was created, and it shows you what bosses/characters were in that version. Towards the end, they show you some of the characters that were created but was never implemented into the game.
There are a few pages, however, where one reviewer mentioned that the words were cut off. No big deal, really. Most of the translated Japanese text was done well, although there are a few pages that don't translate it for you. This didn't bother me, since the artwork speaks for itself.
The cover of the book is like a holographic type, so it's nice and shiny. Trust me, you got to check this one out.
| Mega Man X: Official Complete Works Mega Man: Official Complete Works Mega Man Zero Collection Mega Man Megamix Volume 1 Mega Man ZX Volume 1 |




